Vehicle Keys
else -- > approx line 57
if not exports["eh_cutscene"]:isVehicleTaxi(entering) then
TriggerServerEvent('qb-vehiclekeys:server:setVehLockState', NetworkGetNetworkIdFromEntity(entering), 1)
TriggerServerEvent('qb-vehiclekeys:server:AcquireVehicleKeys', plate)
--Make passengers flee
local pedsInVehicle = GetPedsInVehicle(entering)
for _, pedInVehicle in pairs(pedsInVehicle) do
if pedInVehicle ~= GetPedInVehicleSeat(entering, -1) then
MakePedFlee(pedInVehicle)
end
end
end
end

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