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ZSX Multicharacter

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Last updated 6 months ago

If you're using ZSX_Multicharacter, you may need to make some additional modifications. Follow the instructions below based on your clothing script. If you're not using ZSX_Multicharacter, you can skip this section.

If you're using qb-clothing, no additional modifications are needed as long as you've already configured it and followed .

  1. Navigate to framework_functions.lua in the ZSX_Multicharacter/client/framework folder.

  2. Locate the following line in the file:

exports['illenium-appearance']:startPlayerCustomization(function (skin)
  1. Just below the line HandleHud(false) (around line 92), insert the following code:

TriggerEvent("eh_cutscene:client:StartCutscene") -->> Start eh_cutscene
print('^2Started eh_cutscene')
  1. Navigate to framework_functions.lua in the ZSX_Multicharacter/client/framework folder.

  2. Locate the following line in the file:

exports.bl_appearance:InitialCreation(function()
  1. Just below the line HandleHud(false) (around line 113), insert the following code:

TriggerEvent("eh_cutscene:client:StartCutscene") -->> Start eh_cutscene
print('^2Started eh_cutscene')
  1. Navigate to framework_functions.lua in the ZSX_Multicharacter/client/framework folder.

  2. Locate the following line in the file:

exports['fivem-appearance']:startPlayerCustomization(function (skin)
  1. Just below the line HandleHud(false) (around line 79), insert the following code:

TriggerEvent("eh_cutscene:client:StartCutscene") -->> Start eh_cutscene
print('^2Started eh_cutscene')

This is how the modified client code should look like
This is how the modified client code should look like
This is how the modified client code should look like
this step