ZSX Multicharacter
If you're using ZSX_Multicharacter, you may need to make some additional modifications. Follow the instructions below based on your clothing script. If you're not using ZSX_Multicharacter, you can skip this section.
Navigate to
framework_functions.luain theZSX_Multicharacter/client/frameworkfolder.Locate the following line in the file:
exports['illenium-appearance']:startPlayerCustomization(function (skin)Just below the line
HandleHud(false)(around line 92), insert the following code:
TriggerEvent("eh_cutscene:client:StartCutscene") -->> Start eh_cutscene
print('^2Started eh_cutscene')
Navigate to
framework_functions.luain theZSX_Multicharacter/client/frameworkfolder.Locate the following line in the file:
exports.bl_appearance:InitialCreation(function()Just below the line
HandleHud(false)(around line 113), insert the following code:
TriggerEvent("eh_cutscene:client:StartCutscene") -->> Start eh_cutscene
print('^2Started eh_cutscene')
Navigate to
framework_functions.luain theZSX_Multicharacter/client/frameworkfolder.Locate the following line in the file:
exports['fivem-appearance']:startPlayerCustomization(function (skin)Just below the line
HandleHud(false)(around line 79), insert the following code:
TriggerEvent("eh_cutscene:client:StartCutscene") -->> Start eh_cutscene
print('^2Started eh_cutscene')
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